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Description

From the Back Cover

The Winds of Magic blow south from the Realms of Sorcery, and only those with the knowledge and talent can master them. The Realms of Sorcery sourcebook is an indispensable addition for players and Game Masters alike, expanding how magic functions in the Old World. This book serves as a valuable resource for both those seeking the paths of wizardry and for those looking to acquire the tools needed to defeat them. Inside this tome you will find:

• Scores of new spells for each Wind of Magic – from Boiling Blood to Mockery of Death.

• Exhaustive information on all the Colleges of Magic, examining their history, goals, key figures and more.

• Expanded Tzeentch’s Curse Tables for when magic goes horribly, horribly wrong.

• An extensive overview describing the nature of magic, and the role magic plays in the Old World.

• A Brutal Finish, a complete adventure for heroes in their second career

Additional information

Weight 0.95 kg
ISBN

978-1-84416-268-0

Author

Rule System

Book Title

Warhammer Fantasy Roleplay: Realms of Sorcery

Edition

First

Format

Hardback

Genre

High Fantasy

Language

English

Number of Pages

255

Region of Manufacture

EU

Signed

No

Illustrator

Publication Year

2005

Setting

Licences By

Games Workshop

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Realms of Sorcery

Realms of Sorcery is an expansion for Warhammer Fantasy Roleplay Second Edition published in 2005 by Black Industries an imprint of Black Library/Games Workshop. This hardback book contains 255 full colour pages with advanced rules for the use of magic in WFRP. It also includes a new adventure plus a short story by Robert Earl. This item is second hand but in excellent condition.

£49.95

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